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Huff N. Puff

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"Is that you, Spike!? So! You have betrayed me! You will be punished."
— Huff N. Puff to Lakilester if he is present.

Huff N. Puff is a gigantic Ruff Puff and a minion of Bowser. He attacks Flower Fields with an army of Lakitus, Ruff Puffs and many other creatures found in Flower Fields. His plan fails after Mario breaks his cloud machine and makes Flower Fields sunny again. When Mario finds him in the sky, he gets angry at Mario, asking him why he broke his machine and informing him that he just wanted to reside in a field filled completely with clouds. He also gets angry at Lakilester for betraying him if he is Mario's current partner during the confrontation. He attacks Mario first by blowing wind and using his Tuff Puffs to fight for him. Later in the battle, he charges himself with lightning and shocks Mario with a dangerous thunder attack. Towards the end of the fight, he takes one last desperate attempt to defeat Mario by using all his Tuff Puffs and himself to slam down on Mario. Despite everything, Huff N. Puff still loses the battle and explodes into hundreds of Tuff Puffs, releasing the sixth star spirit, Klevar.


Huff N. Puff is difficult, but only if you don't know what you're doing. Lakilester should be used for this fight as he can use Spiny Surge to wipe out all of the Tuff Puffs giving Huff N. Puff less opportunities to recover. Alternating between Strong attacks from Mario and Lakilesters Spiny Surge is the basic idea. It is also a good idea to use the move Chill Out as it completely prevents the Tuff Puffs from causing any damage to the player at all. Star Storm is also a good option. Whenever Huff N. Puff charges up for his lightning attack, use Lakilester's Cloud Nine to give Mario a chance to dodge it. Alternatively another good strategy for fans who want to mix it up differently is to use Lady Bow's strong Fan Smack attack while using Mario's Multibounce. To make this work the players must start out with a Chill Out and proceed to use Multibounce as Mario while Bow damage's Huff N Puff with Fan smack. Knowing when he'll heal is the key here. waiting for him to charge up lighting gives Mario a free turn to beat on Huff N Puff in this state, Bow's Outtasight is highly recommended. As it works as a better Cloud Nine to avoid any mistakes or attacks for a charge setup. To make the Mulitbounce/Lady Bow combo work players must use Ultra Boots as these boots make Huff N Puff easier to deal with and Multibounce is much easier to perform in the process. Players must bait Huff N Puff into a bad move and Star Storm is welcomed incase of slip ups or switching to Parakarry. Having the badge "Zap Tap" is also highly effective for this and makes attacking Huff N Puff easier in his charge up form. Even if a Multibounce misses a couple it doesn't effect the match difficulty as the weakness to Huff N Puff is not having any Tuff Puffs to suck up or having so little that high damage can make what he sucks up useless.

Using Parakarry's Air Raid is just as effective as using Spiny Surge. So switching Between Parakarry and Bow is as effective as Lakilester. Parakarry also does everything Lakilester does better also. Ultra Boots are also recommended, as with them charging about 3 times, using Bow, Parakarry or Lakilester should do it.


  • Huff N. Puff was the only boss (besides the Goomba King) in Paper Mario who had his own personal agenda, besides guarding a Star Spirit.
  • Outside of Lakilester, Bow and Parakarry are equally as effective.
  • Using Ultra Boots make this fight a lot easier.
  • Watt and Kooper are the only party members useless against Huff N. Puff. This also makes the only enemy in which Watt has a severe weakness to.
Template Ruff puff‎ Puffs Template Ruff puff
Charcters: Huff N. Puff Types: Dark Puff | Ruff Puff | Ice Puff | Poison Puff |Dark Ruff Puff | Tuff Puff

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