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The following is a list of the 85 Badges in Paper Mario: The Thousand-Year Door, along with description and BP cost as taken from Paper Mario: The Thousand-Year Door.

Badge # Name Description BP Image
#1 Power Jump Wear this to use Power Jump. 2 FP are required to use this attack, which lets you stomp on a foe with huge power. Wearing two or more of these badges requires more FP for the move, but increases the Attack power. 1 BP Powerjump2
#2 Multibounce Wear this to use Multibounce. 2 FP are required to use this attack, which lets you attack multiple enemies in order until you miss an Action Command. Wearing two or more of these badges requires more FP for the move, but increases the Attack power. 1 BP Multibounce
#3 Shrink Stomp Wear this to use Shrink Stomp. 2 FP are required to use this attack, which can shrink enemies and drop their Attack power if executed superbly. Wearing two or more of these badges requires more FP for the move, but enemies stay shrunk for longer. 1 BP Shrinkstomp
#4 Sleepy Stomp Wear this to use Sleepy Stomp. 2 FP are required to use this attack, which can make enemies sleep if executed superbly. Wearing two or more of these badges requires more FP for the move, but enemies stay asleep for longer. 1 BP Sleepystomp
#5 Soft Stomp Wear this to use Soft Stomp. 2 FP are required to use this attack, which can make enemies soft if executed superbly. Wearing two or more of these badges requires more FP for the move, but enemies stay soft for longer. 1 BP Softstomp
#6 Tornado Jump Wear this to use Tornado Jump. 3 FP are required to use this attack, which can damage all midair enemies if executed superbly. Wearing two or more of these badges requires more FP for the move, but increases the Attack power. 2 BP Tornadojump
#7 Power Bounce Wear this to use Power Bounce. 3 FP are required to use this attack, which lets you lets you jump on one enemy until you miss an action command. 3 BP Powerbounce
#8 Power Smash Wear this to use Power Smash. 2 FP are required to use this attack, which lets you whack an enemy with great power. Wearing two or more of these badges requires more FP for the move, but increases the Attack power. 1 BP Powersmash2
#9 Piercing Blow Wear this to use Piercing Blow. 2 FP are required to use this attack, which deals damage that pierces enemy defenses. 1 BP Piercingblow
#10 Hammer Throw Wear this to use Hammer Throw. 2 FP are required to use this attack, which lets you throw a hammer at one enemy, no matter where the foe is. Wearing two or more of these badges requires more FP for the move, but increases the Attack power. 1 BP Hammerthrow
#11 Head Rattle Wear this to use Head Rattle. 2 FP are required to use this attack, which can confuse enemies if executed superbly. Wearing two or more of these badges requires more FP for the move, but enemies stay confuses longer. 1 BP Headrattle
#12 Ice Smash Wear this to use Ice Smash. 3 FP are required to use this attack, which can freeze and immobilize an enemy if executed superbly. Wearing two or more of these badges requires more FP for the move, but enemies stay frozen longer. 1 BP Icesmash
#13 Quake Hammer Wear this to use Quake Hammer. 3 FP are required to use this attack, which slightly damages all ground enemies. Wearing two or more of these badges requires more FP for the move, but increases the Attack power. 2 BP Quakehammer
#14 Fire Drive Wear this to use Fire Drive. 5 FP are required to use this attack, which assaults all ground enemies and burns them as well. Wearing two or more of these badges requires more FP for the move, but increases the Attack Power. 3 BP Firedrive
#15 Charge Wear this to add Charge to Mario’s Tactics menu. This move requires one FP. Wearing two or more of these badges requires more FP, but increases the charge power. 1 BP Charge
#16 Charge P Wear this to add Charge to your partner’s Tactics menu. This move requires one FP. Wearing two or more of these badges requires more FP, but increases the charge power. 1 BP Chargep
#17 Double Dip Wear this to become able to use two items during Mario’s turn in battle. This move requires 4 FP. Wearing two of these badges increases the required FP, but allows Mario to use up to three items. 3 BP Doubledip
#18 Double Dip P Wear this to allow your partner to use two items one turn in battle. This move requires 4 FP. Wearing two of these badges increases the required FP, but allows Mario’s partner to use up to three items. 3 BP Doubledipp
#19 HP Plus Increase maximum HP by 5. 3 BP Hpplus
#20 HP Plus P Increase maximum HP by 5. (Partner) 6 BP Hpplusp
#21 FP Plus Increase maximum FP by 5. 3 BP Fpplus
#22 Power Plus Boost Mario’s jump and hammer attacks by 1. 6 BP Powerplus
#23 Power Plus P Boost your partner’s attack by 1. 6 BP Powerplusp
#24 All or Nothing Hit Action Commands, Attack rises. Fail, it drops to 0. 4 BP Allornothing
#25 Jumpman Increase jump power by 1, but lose your hammer ability. 2 BP Jumpman
#26 Hammerman Increase hammer power by 1, but lose the ability to jump. 2 BP Hammerman
#27 P-Up, D-Down Boost Mario’s Attack by 1 but drop his Defense by 1. 2 BP Pupddown
#28 P-Up, D-Down P Boost your ally’s Attack by 1, drop his or her Defense by 1. 2 BP Pupddownp
#29 P-Down, D-Up Drop the damage Mario deals AND receives by 1. 2 BP Pdowndup
#30 P-Down, D-Up P Drop the damage your ally deals AND receives by 1. 2 BP Pdowndupp
#31 Damage Dodge Decrease damage by 1 with a Guard Action Command. 2 BP Damagedodge
#32 Damage Dodge P Cut damage by 1 HP with a Guard Action Command. (Ally) 2 BP Damagedodgep
#33 Defend Plus Boost Mario’s Defense by 1. 5 BP Defendplus
#34 Defend Plus P Boost your ally’s Defense by 1. 5 BP Defendplusp
#35 Double Pain Double the damage Mario takes. 0 BP Doublepain
#36 Power Rush Increase Attack power by 2 when Mario is in Danger. 1 BP Powerrush
#37 Power Rush P Increase Attack power by 2 when your ally is in Danger. 1 BP Powerrushp
#38 Last Stand Drop damage Mario receives by ½ when he is in Danger. 1 BP Laststand
#39 Last Stand P Drop damage your ally receives by ½ when is in Danger. 1 BP Laststandp
#40 Mega Rush Increase Attack power by 5 when Mario is in Peril. 1 BP Megarush
#41 Mega Rush P Increase Attack power by 5 when your partner is in Peril. 1 BP Megarushp
#42 Close Call When Mario’s in Danger, causes enemies to sometimes miss. 1 BP Closecall
#43 Close Call P When your ally’s in Danger, causes foes to sometimes miss. 1 BP Closecallp
#44 Pretty Lucky When Mario’s attacked, cause enemies to sometimes miss. 2 BP Prettylucky
#45 Pretty Lucky P When your ally’s attacked, cause foes to sometimes miss. 2 BP Prettyluckyp
#46 Lucky Day When Mario's attacked, cause enemies to miss more often. 7 BP Luckyday
#47 Lucky Start Make something good happen when you first enter battle. 4 BP Luckystart
#48 Happy Heart Slowly and automatically restore HP during battle. 2 BP Happyheart
#49 Happy Heart P Slowly and automatically restore HP during battle. (Ally) 2 BP Happyheartp
#50 Happy Flower Slowly and automatically restore FP during battle. 2 BP Happyflower
#51 Flower Saver Drop FP used when Mario attacks by 1 4 BP Flowersaver
#52 Flower Saver P Drop FP used when your partner attacks by 1 4 BP Flowersaverp
#53 Pity Flower When Mario takes damage, occasionally recover 1 FP. 3 BP Pityflower
#54 HP Drain Drop Mario’s Attack power by 1 but regain 1 HP per attack. 1 BP Hpdrain
#54 HP Drain P Drop your ally’s Attack by 1 but regain 1 HP per attack. 1 BP Hpdrainp
#56 FP Drain Drop Mario’s Attack power by 1 but regain 1 FP per attack. 1 BP Fpdrain
#57 Heart Finder After beating a foe, make more hearts appear. 3 BP Heartfinder
#58 Flower Finder After beating a foe, make more flowers appear. 3 BP Flowerfinder
#59 Item Hog Make it likelier that items will appear after battle. 3 BP Itemhog
#60 Ice Power Make Mario damage-proof when jumping on fire enemies. Attack power against fire enemies increases by 1, and damage taken from fire attacks drops by 1. 1 BP Icepower
#61 Spike Shield Make Mario damage-proof when jumping on spiky foes. 3 BP Spike Shield
#62 Zap Tap Do damage to enemies that touch Mario in battle. 3 BP Zaptap
#63 Return Postage Make direct-attackers take 1/2 the damage they do. 7 BP Returnpostage
#64 Feeling Fine Make Mario immune to poison or dizziness 4 BP Feelingfine
#65 Feeling Fine P Make your partner immune to poison or dizziness 4 BP Feelingfinep
#66 Refund Refund some coins if you use an item in battle. 1 BP Refund
#67 Money Money Make more coins appear after battle. 5 BP Moneymoney
#68 Super Appeal Get more Star Power when Mario appeals. 1 BP Superappeal
#69 Super Appeal P Get more Star Power when your ally appeals. 1 BP Superappealp
#70 Peekaboo Make enemy HP visible. 2 BP Peekaboo
#71 Quick Change Allow your ally to attack even after changing partners. 7 BP Quickchange
#72 Timing Tutor Learn the timing for Stylish commands. 1 BP Timingtutor
#73 Simplifier Make Action Commands easy, but earn less Star Power. 1 BP Simplifier
#74 Unsimplifier Make Action Commands hard, but earn more Star Power. 1 BP Unsimplifier
#75 Chill Out Never succumb to a First Strike. 1 BP Chillout
#76 First Attack Do a First Strike to defeat weak foes without battling. 1 BP Firstattack
#77 Bump Attack Bump into weak foes to defeat them without battling. 5 BP Bumpattack
#78 Attack FX R Change the sound effects of Mario’s attacks. 0 BP Attackfxr
#79 Attack FX Y Change the sound effects of Mario’s attacks. 0 BP Attackfxy
#80 Attack FX B Change the sound effects of Mario’s attacks. 0 BP Attackfxb
#81 Attack FX G Change the sound effects of Mario’s attacks. 0 BP Attackfxg
#82 Attack FX P Change the sound effects of Mario’s attacks. 0 BP Attackfxp
#83 L Emblem Change Mario’s clothes into Luigi’s clothes 0 BP Lemblem
#84 W Emblem Change Mario’s clothes into Wario’s clothes 0 BP Wemblem
#85 Slow Go Make Mario sluggish, so he can no longer run. 0 BP Slowgo

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