The Shadow Sirens are one of Mario's enemies in Paper Mario: The Thousand-Year Door. They serves as the first bosses of Chapter 2, later on appear as the second bosses of Chapter 8, and are overall the second and forteenth bosses of the game.
Summery[]
The Shadow Sirens appear to serve Sir Grodus, but are really only loyal to the Shadow Queen. They confront Mario once in Boggly Woods, and again in Palace of Shadow with Upgraded moves, although Vivian has by now joined Mario's team, so she is replaced with Doopliss. With the Shadow Queen defeated, they are believed to have been disbanded or at least have stopped committing evil deeds.
Members[]
Beldam is the leader of the Shadow Sirens. She has the ability to control the element of ice but isn't all too strong of a fighter. To make up for this, she is also able to power up other enemies, mainly Marilyn. She used to be incredibly cruel to the other members, mainly Vivian and Doopliss until her redemption at the end of the game.
Marilyn is the powerhouse of the Shadow Sirens. She controls the element of electricity, and is the strongest member of the Shadow Sirens, and has the most hit points. She is loyal to Beldam and never questions her. She never legibly speaks except to say "The Three".
Vivian is considered to be the weakest of the Shadow Sirens. She has the ability to control the element of fire. She left the Shadow Sirens and joined Mario after taking too much abuse from Beldam. She was later replaced by Doopliss in The Shadow Sirens for joining Mario and his friends. In the Epilogue, she returned with her sisters, while they promised to never be mean to Vivian ever again.
Doopliss is Vivian's replacement. He is able to copy the image and abilities of any person, mainly Mario. You fight him for the Ruby Star in Creepy Steeple. Due to not being the same species as the other members, he can't travel through the shadows. During the Epilogue, he appears to have left the Shadow Sirens to perform alongside Madame Flurrie in a play based on Mario's adventures.
Attacks[]
In the first battle, all three of the Shadow Sirens will mainly do short ranges punches/slaps on Mario or co., but after losing around half of their health, they use their element magic attack, Vivian will use Fiery Jinx to hit both Mario and his partner, Marilyn will conker lighting to hit both Mario and Co, and Beldam will fire an ice-like stream to also hit both Mario and Co.
In the second battle, Marilyn regains all of her attacks that have a higher attack power, tho Beldam gains new abilities, such as enlarging Marilyn or Doopliss to give them a boost in attack, being able to shrink Mario and Co. as well as making Mario or Co. lose a turn, Beldam also regains her Ice Stream Attack, tho this time it can infect the Freeze Status should it not be block, Doopliss regains all of his attacks that he had previously, tho this time he can transform into either Mario and/or any of Mario's partners and use their attacks agents them.
Strategy[]
Due to having to battle three bosses at once, this battle can be tricky, in both battles against the Shadow Sirens, its recommended for the Player(s) to have the Quake Hammer Badge and/or use the Earth Tremor to deal decent damage on all three Shadow Sirens (and Doopliss), during the second battle, Mario should have the Feeling Fine Badge equipped as to avoid getting frozen by Beldam's Icy Wind attack should he not be able to block it, the Emerald Star's Clock Out abilities is incredible useful to use during the second/final battle agents the Shadow Sirens as it can freeze all of them if used correctly, which can also allow the Player(s) to use moves that deals high damage to all Targets.
Trivia[]
- In Paper Mario: The Thousand-Year Door, the Shadow Sirens are always fought in evens.
- The Shadow Sirens are the first and (so far) only bosses in the Paper Mario series to be a trio of bosses, as a posse to being one or two bosses. Lava Piranha and Smorg are excluding as they are one boss with two or three parts that can regain their health.