Status Effects are conditions that can help or hurt in battle. Mario, his partners, and his enemies can all be affected by them. A list of possible status changes is below.
Status Change
Effects
Shrunk
Cut Attack power in half.
Alter Action Command timing for three turns.
Defense Boost
Increase Defense, usually by three, for three turns.
Charge
Increase Attack Power of next attack by one.
Confused
Chance to use a random Tactics/Attack command on self or against ally for three turns.
Soft
Decrease Defense by three.
Huge
Double Attack power for three turns.
Poison
Take one damage directly after enemy turn(s) for nine turns.
Burning
Take one damage directly after enemy turn(s) for five turns.
Dizzy
Greatly reduce chance of hitting.
Dodgy
Greatly reduce chance of hitting for incoming attacks.
FP Regenerate
Restore five FP per turn for five turns.
HP Regenerate
Restore five HP per turn for five turns.
Paralysis/Imobalised
Skip affected character's turn three times.
Frozen
Remove ability to act for three turns.
Take one damage when status effect ends.
Status Stasis
Unable to increase Star Power, HP, or FP for three turns.
Unable to heal status ailmentsfor three turns.
Unable to raise Attack Power or Defense for three turns.